Shop/Blender add-on

Concept illustration, not a software screenshot. Product demonstrations will be added before release.

Explore the form. Return to the cage.

Region Sculpt-to-Retopo

Coming soon · in development

An add-on being developed to connect local sculpting exploration with a model’s retopology workflow.

$19.99 USD

Planned one-time price

Sales and preorders are not open.

Ask about this add-on ↗
Product type
Blender add-on · digital download
Target version
Blender 4.2+ · final compatibility to be confirmed
License
GPL-3.0-or-later
Availability
Release date to be announced

The workflow being developed

Sculpt the idea.
Develop the topology.

Circle the area you want to explore, sculpt a separate piece, then use it as a reference while developing the retopology. The workflow is designed to preserve the source mesh and modifiers.

Circle a region

Select a local area of a mesh to turn into a separate, dense sculpt piece.

Explore in sculpt mode

Develop the selected form with Blender’s sculpt tools, with thickness and symmetry controls.

Return to retopology

Bring the source model back with the sculpt as a visual and snapping reference for cage edits.

Whole-object exploration

A documented whole-object mode builds a sculptable piece from selected objects.

Inside Blender

3D Viewport → Sidebar (N) → Region Sculpt

These descriptions reflect the current development source and documentation. Features and compatibility are subject to final release validation; they are not a guarantee of a finished product.