Introduction to the Zbrush interface and basic
How to see and understand volume, line and surface
Modeling Surface Basics Part 1
Modeling Surface Basics Part 2
Modeling Surface Basics Part 3
Techniques for starting and blocking-out rough automotive concept models
Techniques for taking rough block-out sketch models to models with refined smooth surfaces and character lines.
Using creases to temporarily define character lines
Controlling fillets and Rads
An array of techniques for modeling various details including cut-lines and lamps.
Preparing models for 2D and 3D presentations
Start to finish fast paced Zbrush and Maya modeling demos.